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I am trying to create a simple VR-Game with objects that can be grabbed by the players and placed in a space.

I am using the XR Interaction Toolkit to make the objects grabbable and the Mirror Network Plugin to connect the players via a local server.

How can I sync the position of a grabbed and moved object to all connected clients?

I tried using the Network Transform (Client to Server) but I can only move the object on the server - and then it gets synced just fine. But I can not do it from the client side.

Any help would be much appreciated!

(I know this has already been asked, but I dont find the solution in the answers..)

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  • \$\begingroup\$ What did you try from the existing answers you found? \$\endgroup\$
    – DMGregory
    Jun 14, 2023 at 20:20
  • \$\begingroup\$ I had found this similar..well actually same question: gamedev.stackexchange.com/questions/199174/… . But if the working solution is there I could not understand it. \$\endgroup\$
    – Pabe7485
    Jun 14, 2023 at 21:28
  • \$\begingroup\$ I have a Network Transform on the object and it's set to "client to server". When I move it on the server (just altering the transform through a script) the object moves on all clients. It does not work the other way around though. Is that not the idea of "client to server"? Sorry I am very new to this... \$\endgroup\$
    – Pabe7485
    Jun 14, 2023 at 21:31
  • \$\begingroup\$ I should add. I am trying this out right now on a simplified setup. Just trying to change the objects transform on a client and syncing it's position on the other clients. I hope that once I get that done, the step to the grabbing with the XR Toolkit is not so complicated.. \$\endgroup\$
    – Pabe7485
    Jun 14, 2023 at 21:42

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