Fortnite files can be discovered with FModel. This is unreal engine project.
I would like to understand how it works. For ex., I found the following record at AssetRegistry.json:
{
"ObjectPath": "/BattlePassS24/Items/QuestItems/PartyQuests/quest_s24_DailyPunchcard_Complete1.quest_s24_DailyPunchcard_Complete1",
"PackageName": "/BattlePassS24/Items/QuestItems/PartyQuests/quest_s24_DailyPunchcard_Complete1",
"PackagePath": "/BattlePassS24/Items/QuestItems/PartyQuests",
"AssetName": "quest_s24_DailyPunchcard_Complete1",
"AssetClass": "AthenaDailyQuestDefinition",
"TagsAndValues": {
"bNeverPersisted": "False",
"DisplayName": "NSLOCTEXT(\"[11EF0A9E119F4D09A17AB91694C84970]\", \"C9C045254C186D23D570B0BBBDF258C9\", \"Complete 1 Daily Quest\")",
"ItemType": "Quest",
"PrimaryAssetName": "quest_s24_DailyPunchcard_Complete1",
"PrimaryAssetType": "Quest"
},
"ChunkIDs": [
10
],
"PackageFlags": 2147754496
},
How can I find the translated description, picture, quest location and reward?