I'm making a 2D Collectathon game (featuring the character on my pfp) and I've been looking for quite a while (2 days actually) on how to make a mission menu similar to Mario 64/Sunshine/Galaxy where you can choose the mission you want to do. No results appear, only tutorials on how to make a basic level select menu/main menu. Can anyone tell me if there is a tutorial out there, or a way to take those tutorials and implement it in the way I want it to be?
Any tutorials/advice on how to make a Super Mario 64-esque mission menu on Unity2D? [closed]
Modified 6 days ago
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2\$\begingroup\$ What problem did you encounter? The Mario 64 is quite basic, just a few sprites, labels and one rotating animation for the selected level. There might not be one tutorial for exact that menu but you should not have a problem following any tutorial that deals with a level selection menu and add the missing parts from a different one \$\endgroup\$– ZibelasMay 21 at 5:24
\$\begingroup\$ Pet peeve: there is no engine called "Unity2D". It's just Unity. Whether you're using it fpr 2D, 3D, or a combination of both, it's all the same engine that does not have any amount of Ds in its name \$\endgroup\$– DMGregory ♦May 21 at 16:46
\$\begingroup\$ If you edit to reopen by including details about what problems you've encountered, please also elaborate on the specifics of your goal with additional description &/or images. Not everyone has played the games you're taking inspiration from - the more complete & self contained your question is, the more likely it is to attract answers. \$\endgroup\$– PikalekMay 21 at 17:31
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