I know it matters but...
i know in networking there are packet size limits. for example, most UDP libraries enforce max packet size of around 65535.
can I write on the network as much as possible until it exceeds the size of this limitation?
my question is about clarity and is less error-prone. most of the network layer source code I see is about reading bytes in order one by one to read the data of floating numbers.
if there is not much data getting transformed in my game can I simply use simple formats like JSON or their adding characters can reduce network speed?