I am trying to create a function that simply returns some hardcoded values so that I can use them in other functions within the function library. However, I'm getting the error:
GetGridMeasurements.HexHeight is not blueprint visible (BlueprintReadOnly or BlueprintReadWrite). Please fix mark up or cease accessing as this will be made an error in a future release.
I'm pretty new to Unreal (currently using 5.1) and don't really understand what this means. I created everything through the UI and haven't touched any C++. I realize I could just return the values without making variables but I am still wondering why this specifically doesn't work.