I am trying to make simple 2D soccer game in Unity, but I feel a top-down view in such simple games isn't as exciting as the pseudo-3D view in games like Kunio Kun Nekketsu Soccer League.
I am trying to understand how to implement a similar pseudo-3D effect:
The players move along the x (left and right) and y axis (the upper and lower part of the field), but they can jump in z axis.
The kicked ball moves in the x, y axis (because it opposes the force of gravity), but also z, when, for example, we pass from one wing to the other.
How can all this be mathematically realized in a 2D game? A ball kicked in a platform game would only move in a parabola on the x and y axes, but here there's a z axis and things get complicated.
Moreover, look at the second picture. The goal line is at a slight angle to the Z axis (so the Y axis is in fact at a slight angle to the Z axis). But, in the second picture you can see that in the middle part of the pitch, the Y and Z axes are parallel to each other.