I've been putting together, albeit slowly, a traditional style game engine in flash/AS3 along the lines of Alundra/Final Fantasy 3/etc etc..
Everything so far is working smoothly (maps from XML data, collision, animation, etc) but I am having trouble gaining height/jumping.
See the image from Alundra to understand the style I am talking about:
I would like for platforms to be jumped on. I am trying to brainstorm different ways to approach this. The player can obviously jump and move at the same time, so every tile would need a 'height' property I'm guessing, and vertical collision would be checked against the tile's height?
Are there any resources/tutorials or even starting points around this that people would like to share? Someone suggested a graph - see the last forum post here http://www.gamedev.net/topic/605520-building-a-map-and-navigating/