I'm currently rendering an archviz scene in UE5.1 lit by lumen, but I'm struggling to remove these pesky over-bright pixels on areas which are very reflective or metallic: enter image description here

I have tried turning off Bloom, upping the samples for reflectivity, translucency and GI, upping the temporal and spatial samples but it doesn't seem to make a difference aside from resulting in longer render times... anyone know how to get rid of them?



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