Can material i show below be edited to just stretch face? I just don't want to do what i did in blender to each tree or bush.
Here's an image of trees that use billboard to follow camera cooltrees

They use UV of square, place there Alpha of leaves then somehow scale alpha so material went borders of mesh. What i need is material that will expand alpha over face of mesh in local x and y and wont follow camera. Why i need that? That's because this material makes ridiculous shadows and performance is low already after one tree placed. nahtree

The material: enter image description here

Now, what i want is below. I mean its just each face scaled, and that's it. blender tree scaled faces unreal tree scaled faces



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