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fellow StackExchange community. Probably everyone who has worked with Unreal Engine 5 has had this error.
In general, it is associated with incorrectly configured video card drivers.
But as my own experience has shown, this is not the end of the matter.
Most of the projects I work on do not have files that require serious graphics processing (complete or almost no shaders, detailed textures, and so on).
I want to ask more experienced professionals, are there any possible ideas to solve this problem? In advance, sincerely grateful for your suggestions.

For the test run, I used the default first-person shooter game.

Error and logs

Errors at Crash text file

[2023.03.24-15.39.41:398][166]LogD3D12RHI: Error: PageFault: Found 0 active heaps containing page fault address [2023.03.24-15.39.41:398][166]LogD3D12RHI: Error: PageFault: Found 0 released resources containing the page fault address during last 100 frames [2023.03.24-15.39.41:398][166]LogD3D12RHI: Error: [GPUBreadCrumb] Last tracked GPU operations: [2023.03.24-15.39.41:398][166]LogD3D12RHI: Error: [GPUBreadCrumb] 3D Queue 0 - Begin: Frame 12164 - Scene - Lights - DirectLighting - UnbatchedLights - First_Level.Sunlight - ShadowProjectionOnOpaque - VirtualShadowMapProjection(RayCount:8(Adaptive),SamplesPerRay:4,Input:GBuffer) [2023.03.24-15.39.41:402][167]LogD3D12RHI: Error: [GPUBreadCrumb] Copy Queue 0 - No Data [2023.03.24-15.39.41:445][167]LogD3D12RHI: Error: [GPUBreadCrumb] Compute Queue 0 - No Data [2023.03.24-15.39.41:475][167]LogD3D12RHI: Error: DRED: No breadcrumb head found. [2023.03.24-15.39.41:476][167]LogD3D12RHI: Error: DRED: No PageFault data. [2023.03.24-15.39.41:476][167]LogD3D12RHI: Error: Memory Info from frame ID 12601: [2023.03.24-15.39.41:476][167]LogD3D12RHI: Error: Budget: 7288.00 MB [2023.03.24-15.39.41:476][167]LogD3D12RHI: Error: Used: 2007.76 MB [2023.03.24-15.39.45:481][167]LogD3D12RHI: Error: PresentInternal(SyncInterval) failed at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:639 with error DXGI_ERROR_DEVICE_REMOVED

[2023.03.24-15.39.45:517][167]LogWindows: Error: Error reentered: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 868] CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D1

Last Fatal Error in Logs

[2023.03.24-15.39.45:517][167]LogWindows: Error: Error reentered: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 868] CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910 with error DXGI_ERROR_DEVICE_REMOVED

Unreal Engine 5 Error Image

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Unreal Engine Process Error

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Computer components and software

Unreal Engine versions that I used: 4.27, 5.0, 5.1
Graphics card: Nvidia RTX 3050
RAM: Kingston KF2666C16D4/16G (4 items)
Processor: Intel12th Gen Intel(R) Core(TM) i5-12500, 2995 MHz

Solutions

The solutions I used:
1) Reinstalling drivers via GeForce Experience
2) Reinstalling drivers manually in Safe Mode.
3) Reinstalling drivers using Display Driver Uninstaller.
4) Older drivers installation.
5) Uninstalling conflicting software (ASUS CRATE ARMOURY).
6) Entering the following commands into the console:
dism.exe /online /cleanup-image /scanhealth
dismount.exe /online /cleanup-image /restorehealth
dism.exe /online /cleanup-image /startcomponentcleanup
sfc /scannow
chkdsk /f
7) Checking your computer components for performance (including memory sticks).
8) Using programs to adjust graphics card performance (like MSI Afterburner).
9) Automatically installing Windows own drivers.
10) Updating Windows.
11) Set the power consumption in Nvidia Control Panel to the maximum performance.
12) Reinstalling Unreal Engine.
13) Hard reset of the system disc. I tried to reinstall the system.
14) Disabling Intel UHD Graphics integrated graphics drivers.
15) Disabling MSI Afterburner.
16) Changing display settings in Unreal Engine.r.ScreenPercentage.
17) Changing Unreal Engine graphics settings ( Cinematic, Ultra, High, etc.)
18) Enabling Virtual Texting.
19) Changing Directx12 on Directx11 and vice versa.
20) To change the values in TDRDelay and TDRDGIDelay in Registers Editor.
21) Uninstalling the Rivatunner statistics server 22) Switching from studio to game drivers and vice versa. 23) Undercloaking GPU (postponed an error but hasn't solved it). 24) Overclocking GPU (system freeze).

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  • \$\begingroup\$ Additionally, you refer to "this error" & "this problem" but you haven't clearly defined what that is to the reader. If you're getting an error, include the exact error message (preferably as text) in your question. If no error is displayed visually, check the logs. \$\endgroup\$
    – Pikalek
    Mar 27 at 17:44

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