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I want to load the OpenGL functions for my project myself. Are there any specific functions besides wglGetSwapIntervalEXT that require me to query the spec for its availability? And if there are, where can I find a list of them or somthing? E.G.

bool IsFunctionAvailable(char *string) { ... }

main.cpp:
if(IsFunctionAvailable("glActiveTexture"))
{
    LoadFunction("glActiveTexture");
}
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  • \$\begingroup\$ The OpenGL Hardware Database may be a good resource for investigating this. \$\endgroup\$
    – DMGregory
    Commented Mar 30, 2023 at 14:50
  • \$\begingroup\$ They are divided up into extensions. Each extension is either available or it isn't. \$\endgroup\$
    – user20574
    Commented Apr 12, 2023 at 1:00

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