I'm writing a game in XNA for Windows and Xbox, and I'm trying to decide how to present quitting options to the user. It seems to me that there are two basic types of "quits":
- Quit the game and close it completely. On the PC, return to Windows. On the Xbox, return to the Dashboard.
- Quit the current playthrough and return to the title screen.
Is there accepted language for these things? I've tried a few basic searches - I apologize if this has already been asked - but I couldn't find anything. The best I can come up with is this:
- Provide a "Quit" option on the title screen menu. This will close the game completely (see #1 above). This might not be strictly necessary on the Xbox, since players can close games using the Guide button (aka the "Xbox button").
- Provide an "Exit to Title Screen" option elsewhere in the game. This will quit the current game and return to the title screen (see #2 above).
I don't love the latter option, because it's a bit too verbose for my tastes, but using something shorter, e.g., just "Quit" and "Exit", doesn't seem clear enough.
It seems like the word "Quit" is the logical choice in both places, but wouldn't using the same word for two different things be inconsistent and confusing?
What are other "quit" conventions that you've seen?