I had tried to enlarge the player's collider's radius so that it can detect enemies in a wider range and attack them by shooting. However, it seems like the large collider is also affecting the enemies' ability to detect the player.
How can I make a large radius for the player's remote attack, while keeping the enemies only able to detect an object the size of the player's visible model?
If I add a child object with a trigger collider to detect the attack range, is this a good solution?