I am looking for a way to get a direct reference to a camera rig actor that resides in my level while in editor mode (not at runtime). From what I understand, the "Get Actor Of Class" and "Get all actors of Class" node only retrieves a copy of my camera rig actor. This is fine for retrieving information, but doesn't allow me to write anything new back to the camera rig.
I am fairly new to blueprint scripting and am still learning best practices when it comes to structuring my code. (What do I put where, etc.)