I'm attempting to add multiplayer support to a new first person game we're working on in Unreal 5.
Starting with the FPS template, it seems like the player and the gun both behave as expected across instances (after some tweaks), but the dynamic cubes in the environment don't match when moved around.
The cubes are StaticMeshActors, and they all have replication enabled (the checkbox for "net load on client"). Is there something else we're missing?