I'm not sure what to make of this:
this is what it looks like in unity scene view/game view
This is, for example, the same upright triangle in microsoft's 3d object viewer:
I have no clue what to make of the undesirable, shadowed lines in unity.
How do I get rid of them?
Edit: Tried looking at face normals in blender, they seem fine to me
setting Normals
to None
on the mesh results in this:
Setting it to Calculate
or Import
doesn't seem to make a difference, and disabling/enabling mesh optimization or mesh compression doesn't seem to make a difference. Nor does disabling Generate Lightmap UVs