I'm prototyping a 2.5D style game. I have my sprites angled at a 33° angle on the x axis.
I'm using the NavMeshAgent for basic navigation and pathfinding. I've set the Angular Speed to 0, to prevent the auto rotation to the destination.
But the x rotation is always reset to 0 on play. Is there a setting I'm missing, or do I need to set the rotation in script?