As the question states, is there a way to apply motion blur to UI elements that are being animated in Unity?
I have an animation sequence that mostly consists of the UI text. So what I am trying to achieve is animating the text to rush in to scene like it appears from one side of the screen and it goes to a given position. While text is moving I would like it to have motion blur so you get that effect of it rushing in to scene. I did think about blurring it by changing a shader property but I would like to avoid creating a bunch of material presets just for this, plus I am not sure how to animate shader property.