I'm trying to make a Color Rings game. When I try to set 3 tiles (rings) in the same cell of the board (same X/Y coord), it shows me only one, the last one in the script. For example, in this case:
tilemap.SetTile(Vector3Int.zero, red2);
tilemap.SetTile(Vector3Int.zero, red3);
tilemap.SetTile(Vector3Int.zero, red1);
You can only see the red1 tile. If you change the order and put say red2 in the end you will see red2 and only red2. There's no way they block each other, cause you can see the board behind them in the central part. What do I do wrong?
This is how the game should look: