A professor at my school, Dr. R. Michael Young, was editor-in-chief of the Journal of Game Development. It had 9 issues before it apparently disappeared. I don't know the story, though I should ask him. The main website is down but here's a wayback machine result from June 2008 if you're interested. You should look around for the issues; they are probably pretty rare since it was discontinued.
So right now I think the closest you're going to get is the Game Developer magazine.
I like to keep up with the industry online. I highly recommend becoming a member of IGDA and keeping up with your local chapter. There's also Gamasutra, they have a lot of game industry news and articles, and of course Gamedev.net.
You might also search around for textbook lists. I'm not sure how many schools publicize them; mine doesn't. But for example, my game design class last Fall required the book Rules of Play: Game Design Fundamentals. If you can figure out what books are being required as textbooks by professors, it's a good bet they are great resources. (though I personally didn't like Rules of Play all too much, it's way too much theory and nothing concrete)
You may also find, scholars tend to be "lazy" and just use existing solutions. So whereas indie developers love to code their own engines, libraries, etc., the game development researchers and masters students at my school use the Unreal engine (and now the UDK) or the Unity engine. Being an aspiring game programmer, I find it to be extremely boring, but they are mainly interested in design and AI studies.