After searching everywhere and only finding blueprint ways to do something similar using regular meshes in UE4, I've landed here.
I tried RTFM but I have severe ADD and get lost in tangents that never seem to get me the information I need. A straight forward example code and where to place it would help tremendously.
Can someone please tell me how to do these two things in c++ with UE5.1:
- Create/Generate/Spawn Landscape actor with Perlin noise based height map.
- When the character moves, check coords.
I can probably fumble through the rest to connect them together to generate the Landscape actor based on coords after knowing these two methods and where to place them in the c++ files.
Thank you in advance.