After searching everywhere and only finding blueprint ways to do something similar using regular meshes in UE4, I've landed here.

I tried RTFM but I have severe ADD and get lost in tangents that never seem to get me the information I need. A straight forward example code and where to place it would help tremendously.

Can someone please tell me how to do these two things in c++ with UE5.1:

  1. Create/Generate/Spawn Landscape actor with Perlin noise based height map.
  2. When the character moves, check coords.

I can probably fumble through the rest to connect them together to generate the Landscape actor based on coords after knowing these two methods and where to place them in the c++ files.

Thank you in advance.



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