I have a job that I did for a client and the client wants the project to be viewable in a web browser. I looked into it and all I found was people telling me that it's impossible, but this is a low resource demanding scene. It's not very computationally intensive. I noticed that I can package this for Android, iOS, Linux, and TVOS (which I think is an operating system for Apple TV?) and other targets that are possibly just a low powered as a web browser. Is there ANYTHING or ANYONE that can help me with this...? I've been directed to resources like:
https://nevercenter.com/silo/ (Milo in particular) which renders with Unreal technology but I can't find a tutorial on how to import an unreal project.
https://www.unrealengine.com/marketplace/en-US/product/gltf-exporter It appears to not work in my Unreal editor because I followed the docs and there is not export type as gltb.
https://github.com/ue4plugins/GLTFWebViewer This only works in certain versions of Unreal Engine 4.
So as you can see, nothing I found worked...
So how can I do this? Can someone please show me a way to package this project for a webpage?