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I have a job that I did for a client and the client wants the project to be viewable in a web browser. I looked into it and all I found was people telling me that it's impossible, but this is a low resource demanding scene. It's not very computationally intensive. I noticed that I can package this for Android, iOS, Linux, and TVOS (which I think is an operating system for Apple TV?) and other targets that are possibly just a low powered as a web browser. Is there ANYTHING or ANYONE that can help me with this...? I've been directed to resources like:

https://nevercenter.com/silo/ (Milo in particular) which renders with Unreal technology but I can't find a tutorial on how to import an unreal project.

https://www.unrealengine.com/marketplace/en-US/product/gltf-exporter It appears to not work in my Unreal editor because I followed the docs and there is not export type as gltb.

https://github.com/ue4plugins/GLTFWebViewer This only works in certain versions of Unreal Engine 4.

So as you can see, nothing I found worked...

So how can I do this? Can someone please show me a way to package this project for a webpage?

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    \$\begingroup\$ Package the project for HTML5. \$\endgroup\$
    – user122973
    Nov 28, 2022 at 2:00
  • \$\begingroup\$ Can you do this in the Unreal 5 editor? \$\endgroup\$ Nov 28, 2022 at 2:30
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    \$\begingroup\$ I have not tried in 5, it may be an experimental plug-in that needs to be enabled, but I know it is there and available. \$\endgroup\$
    – user122973
    Nov 28, 2022 at 2:35
  • \$\begingroup\$ Really? I can't find it imgur.com/a/4IbS6mA. Is there an experimental plugin? Please send a link. \$\endgroup\$ Nov 28, 2022 at 3:39
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    \$\begingroup\$ I will give you a proper response tomorrow, when I can check, I know the new features will not be supported, Nanite, Lumen, Chaos... It is possible it was not brought forward yet due to these restrictions. If that is the case I recommend moving to 4.27 where HTML5 is a supported option. \$\endgroup\$
    – user122973
    Nov 28, 2022 at 3:53

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