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I am looking for a way to render overlap trasparent geomery with same trasparency. For better understanding here is the way: enter image description here

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    \$\begingroup\$ We have some past Q&A about how to do this in the context of preventing a half-faded model from showing overlaps with itself or implementing a fog-of-war effect. There's no clean way in the graphics pipeline to say "just merge this colour with part of what was drawn here before", so you either need to block the overlaps from drawing at all, or pre-compose an opacity mask and then render it to your scene. Can you help us understand your use case so we can suggest a way that fits your needs? \$\endgroup\$
    – DMGregory
    Nov 2, 2022 at 11:41

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