I have started learning to use godot and I've created simple 2D scene with a spaceship that you can control. I want to add some background so that you can see if you're flying or stopped.
I made an image 846x846 pixels and created a ParallaxBackground and a ParallaxLayer in it. This is how I set up the layer:
I did not change anything else.
However, when I run the game the background fails to catch up, when I fly in one direction, I will reach uncovered area, then it will get covered few moments later:
This is what it looks like in the editor:
It seems that the parallax background repeats the contents 4 times only. That makes pretty much impossible to cover the entire screen in all instances, so I bet that is the problem.