I am trying to make a mod that will fix a game that failed to ship all used fonts with it.
For example, this code point displays in Windows but not under Wine:
(The reason seems to be a combination of the fact that the game's font is missing this glyph, and Wine does not handle fallback.)
How can I fix this problem?
- Is it possible to add a fallback font with a runtime script?
- Is it possible to modify the resource to add a fallback font?
I feel it is unlikely to be fixed by changing the font. The problem is that I need a CJK + symbol, and it seems that Wine does not handle fallback. And I don't know of a single font that contains this CJK + symbol.
One workaround for Wine is to copy Segoe fonts (Segoe UI symbol for this code point) to Wine.
Unity Editor manual mentions "hard-coded global list of fallback fonts" but does not tells the exact fonts.