Basically Danny Varod seems to know as he posted it as an answer to this question:

Display a Message Box over a Full Screen DirectX application

I think, theoretically this might work, but I have no idea how to actually do it. Since I'm also not allowed to post a comment under his comment nor am I allwoed to ask on meta about how to contact another user, I ask this as a normal question here:

How do I render my own DirectX Stuff to a full screen WPF's DirectX surface?

For starters, I have no idea how to get the DirectX surface from a WPF window. If I had it, what do I have to take care of that the WPF rendering doesn't screw up my own rending or vice-versa?

  • \$\begingroup\$ Next time add a comment with an "@" sign before my name like so @DannyVarod for me to get an alert :-) \$\endgroup\$ Aug 5 '14 at 23:17

I think what he means is to host your DirectX surface in a full screen WPF application using the D3DImage class.

  • \$\begingroup\$ Oh wow, I didn't know that existed. \$\endgroup\$
    – marc40000
    Aug 3 '10 at 0:10
  • \$\begingroup\$ Yes, that is what I meant. \$\endgroup\$ Aug 5 '14 at 23:17

There are a few ways you could approach this, and I outlined them in a response to a similar question.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.