I'm taking a look at a isometric asset pack from Kenney, and all the images are 512x256..even images with just a small barrel in it. Seems like a lot of space is wasted?
Is this good practice, to keep everything the same size? What's annoying to me, is that in Godot the image is placed way below the selection, because of all the whitespace in the image:
So I'm curious how you all make/structure your own tilesets.