I am currently running Unreal Engine 5.0.3.
From Quixel Bridge I imported a mesh HUGE SANDSTONE CLIFF to my testing project to surround the gameplay arena.
Later I realized there is no collision set up for the cliff, so I opened the mesh editor and added a simple collision to surround the cliff. I expected all cliffs in my scene to have this collision enabled, but it is not the case, and my character can still run through. I cannot see the collision volume even when I click Show->Collision in world editor (but I can see it in Mesh editor).
However, when I place a new cliff into the scene, it has the collision volume as setup in the mesh editor. This is what my collision settings look like:
Is there a way to add a collision volume to the mesh and automatically update all objects in the scene with that collision volume or is this some glitch/bug?
PS: I am very new to the unreal engine so now I am not sure if this is expected behavior (in which case I would be interested why) or am I missing something.