7
\$\begingroup\$

I've just finished programming a charming (albeit bare-bones) XNA version of arcade classic Tempest.

Hooray!

Given that this was a homework assignment, I'd like to be able to share it with my professor and my friends/classmates to solicit feedback.

(And let's be honest - if I have a question about how to add in an additional feature, it might be nice to be able to share it with folks on this site as well.)

Is there a better way of sharing an XNA game than by shuttling the visual studio - produced executable around? Some way to host it on a website would be ideal.

\$\endgroup\$
7
\$\begingroup\$

ClickOnce is pretty much perfect for hosting it on a website, you'll get auto-update and dependencies installer for free. There's a few gotchas but, it seems to work ok to me.

MSDN Link

\$\endgroup\$
  • \$\begingroup\$ I'm on the PC, so this works wonderfully. \$\endgroup\$ – Raven Dreamer Nov 26 '11 at 0:03
3
\$\begingroup\$

Neither of those will work for Xbox 360 version of it, you have to upload it to creators club to share it or distribute the built XNA package.

\$\endgroup\$
2
\$\begingroup\$

You could upload the executable to google docs and share it with them from there, depending on the size.

\$\endgroup\$
1
\$\begingroup\$

I'd use ClickOnce as mentioned by Oskar - It works a treat. For really simple hosting and small scale distribution, I would get dropbox and drop it into your public folder and bit.ly it. then all you need to do is pass the shortened bit.ly link around to your friends/teacher etc.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.