I have just finished a course on Unreal Engine 5, where I have been introduced to managing animations through skeletons and different meshes.
My question is, where should I design such animations? Are skeletons and animations designed with external software, such as Blender, and then imported to Unreal Engine, or are these things created later with Unreal once I have a general design of the character from Blender?
Maybe the question is really basic, but I'm not sure which of those options is better or if it doesn't matter at all. Thanks in advance.