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So currently I have multiple levels in my game, and at the end of each level you automatically get teleported to the next level by a load level trigger, I am wondering how to implement a timer which starts each time a new level is loaded which the level sees and ends when the player finishes the level.

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  • \$\begingroup\$ So, you mean a clock that tells you how long it took for players to finish any given level? \$\endgroup\$
    – liggiorgio
    Aug 5 at 10:02
  • \$\begingroup\$ @liggiorgio Yes that's exactly what I mean \$\endgroup\$ Aug 5 at 10:10

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