This could be a simple solution that my mind cant grab right now. So, I am working on a game with a specific resolution which is 64x64. I using unity latest version. as for my text I am using TMP. My set up right now is have a root canvas with multiple children's canvasses in it. this is currently my step for the root canvas and children canvasses will inherit those settings. enter image description here

For my TMP set up I am pretty much using the normal font TMP came with. I tried to make the scale of the text to be small and the font size to be large, but that was no luck. This is currently the set up for it.

enter image description here

Result I am getting: enter image description here

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    \$\begingroup\$ For such a low-resolution game, you'd likely want to use a pixel font designed for low resolution display, not a generic font designed for desktop resolutions. \$\endgroup\$
    – DMGregory
    Commented Aug 2, 2022 at 19:51
  • \$\begingroup\$ @DMGregory I tried using a pixel-style fonts from dafont.com, but no luck with multiple ones. Might have to look deeper \$\endgroup\$
    – Maiz
    Commented Aug 2, 2022 at 19:54
  • \$\begingroup\$ Searching "pixel font in Unity" turns up guides like this one — have you tried following these steps or similar tutorials? \$\endgroup\$
    – DMGregory
    Commented Aug 2, 2022 at 20:02
  • \$\begingroup\$ @DMGregory I thought about that. Creating the font from scratch. Since I have not done it before and how to do it. I saw a couple of tutorials about it. I guess I might do it. I thought there might be other solution to it other than that. Thanks for the help! \$\endgroup\$
    – Maiz
    Commented Aug 2, 2022 at 20:09
  • \$\begingroup\$ Another (quick and dirty) solution could be to draw the Play text with pixels as an image. Good solution for a jam if you've only got a couple of buttons. Good luck! \$\endgroup\$ Commented Aug 3, 2022 at 7:30


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