When I add a light in the scene then the light will show on the ground, but when I add a second light, neither of them show on the ground.
One light:
Add second light:
My light is a spot light, and it's not working on the iOS device, but the PC is working fine.
I found this is related to quality settings: when I change to high, it shows both lights.
Is there a way to show two lights while using medium quality?
Render Mode
of the second light toImportant
? And did you set pixelLightCount inProject Setting -> Quality
? \$\endgroup\$