I have a 2.5D game. I have multiple layers of objects to simulate parallax, and for maximum flexibility, I am using Unity3D to create it.
I have "Free Aspect" selected. I have an orthographic camera that needs to be pulled back on the Z axis to -10 to see everything on the screen. My orthographic size needs to be set to "6" to make sure everything is seen, otherwise it just is mega zoomed in.
Why is it that when I try to pull my camera back, so it's -40, the orthographic size is unaffected? If orthographic size is the "zoom" on the camera, then surely pulling the whole camera back and zooming in should do the trick, or vice versa?
Putting in a value of 6 feels super arbitrary, so I want to know what can be done to make the orthographic size 1 and still see everything on my screen.