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I am looking for a way to fill the gap of a mesh based on intersection of two planes. Sorry maybe I am not able to properly express the problem. So here is the picture representation for more clarification: enter image description here I have one straight plane and and the one is rotated which is intersecting on user selection and movment. So as the user drop the mesh to another there is a triangle gap creates which i want to fill through code. enter image description here

My idea is that to use ray cast from both end and meet it at intersection point to create a triangle and then later merge it.

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