I have game objects which I'm placing relative to a tilemap using the GameObject brush from the 2D Tilemap Extras package.
Unfortunately, I'm not sure what is necessary to acheive the visual look I'm after, which would be for the blue ring to look as though it is going around the spire, rather than covering it or being covered.
I know when using the internal system of the tilemap, I can configure Transparency Sort Axis to allow for half of a tile to be transparent and the other half to not be.
But since I'm using the GameObject brush, I suspect things are being handled a little differently.
Is there any special trick that I can use to have these sprites layer in the way I want described above?