Like, how does a building in these games know if they're being powered? Or if they're within range of influence of a hospital or fire station, etc.

How would they know where to send an NPC or something to a particular building? Like, say a fire truck looking for a fire, or maybe a character in Rim World knowing where a crafting station is?

  • 3
    \$\begingroup\$ It is not very clear what is the issue you're facing. Are you assuming that those aspects are different in a tile based game w.r.t. a non tile based game? \$\endgroup\$
    – Vaillancourt
    Jun 30, 2022 at 15:12
  • \$\begingroup\$ You might be interested in Will Wright's Dynamics for Designers. \$\endgroup\$
    – Theraot
    Jun 30, 2022 at 16:01
  • \$\begingroup\$ I've linked this question to several past Q&A threads we have about efficiently updating connection and area of effect information for city-builder games. If you have a specific question not answered by this existing Q&A, or you encounter trouble adapting the existing answers to your needs, please edit your question to clarify what you need help with, and we can re-open it for new answers. \$\endgroup\$
    – DMGregory
    Jun 30, 2022 at 19:00


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