If I call the following on a tilemap:
It clears all tiles placed using the tilemaps built in system. But if I've placed any tiles via the gameobject brush, they don't get cleared.
What are my best options for working with the objects placed relative to a tilemap? Is there any kind of hard connection made between the tilemap and the objects that I can leverage, or are the objects simply placed relative to the map?
Is there any kind of API I should be referencing when working with gameobjects placed "on" / "using" a tilemap?
(Also posted on Unity Answers)