I'm doing some tutorial and I have some parameters in the animator and the same parameters in a node in the node graph (if that's what it's called). And sometimes, but not always, there seems to be a disconnect in that changing the values in the graph doesn't reflect on the values in the list of parameters and vice versa. Changing the values in the graph also doesn't affect the animation in the game.

I've made a screen recording to show the problem.

This is not caused by the blend tree specifically, it's happened before with other nodes.

Why does this happen? No errors are being reported and I tried restarting Unity.

  • \$\begingroup\$ Yeah that happens to me as well. (but in runtime everything is alright) I don't think you're doing anything wrong nor it's a bug \$\endgroup\$
    – Arian_ki
    2 days ago


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