I'm a C++/C#/Typescript developer who is looking to create a simplish 2D game. Multiplatform, but I'd like to target XBox and Switch etc.

Ideally it would come with or be easily integrated with a good physics engine.

Last I heard, Unity was the gorilla in the room, but I've also seen that PhaserJS is an option.

Does anyone have a framework with a simple learning curve that they love?

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  • \$\begingroup\$ Welcome to GDSE. Requests for tech recommendations are not on-topic questions for this Stack. Those sorts of things are reasonable to bring up in the GDSE chat however. \$\endgroup\$
    – Pikalek
    Jun 20 at 23:37


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