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I'm programming a rendering engine, and I'm considering whether on not I would need to implement the availability to call D3D11CreateDevice() multiple times to get multiple ID3D11Device's and associated ID3D11DeviceContext's.

My question is whether or not one would actually ever need to get multiple Devices in the first place? Should I bother implementing the option to do so?

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    \$\begingroup\$ Generally speaking, if you don't need it for the types of projects you design your engine for, then don't bother implementing it. \$\endgroup\$
    – Vaillancourt
    Jun 20 at 13:45

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