I need to get the position of the bottom-left cell on my tilemap. I used Floor.CellToWorld(Floor.cellBounds.min)
(Floor is the name of my tilemap) and I used Gizmos to see if it was working but it turned out to be in a weird place, the Rect Tool Also shows a wrong rect. Here's the image so I can explain better:
As you can see the yellow-ish part is the bottom-left part of my tilemap, the green circle (which is a wired sphere) is Floor.CellToWorld(Floor.cellBounds.min)
, and those two thick white lines are shown by using the Rect Tool. So judging by this info, I think it's not a programming-related issue. Does anyone know how I can fix this?