# How to stop character animated with animator controller from moving to the origin when transitioning back to the walking state?

The problem is the transition from the state Catwalk Walk Turn 180 Wide R 0 to the state HumanoidWalk.

This is what is happening now:

The game starts and the walking animation plays, so the player is moving forward with the animation. Then it transitions to the state Catwalk Walk Turn 180 Wide R 0, so the player makes a turning animation while continuing to walk.

Then it makes the transition back to the HumanoidWalk, and at this point instead of moving with the animation from the current position, the the player slides to the original start position and moves from there.

My animator controller does not have root motion.

• Are you looking for RootMotion? Here is a Tutorial. Jun 17 at 2:43