I have an object that I originally made using a 2D Bézier curve which I turned into a mesh and solidified in Blender. However, now whenever I try to apply a texture to the concrete plinth, it applies very awkwardly. Would there be a way to apply the texture in a flat way (as though the texture is on a plane over the plinth and cut off past the edges) over the plinth?

Here is an image of the plinth with the improperly displaying texture:

Unity screenshot showing strange texture stretching



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