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I'm wondering how to improve speed on this scene for AR on Android, since it's still sluggish. From what I could see, Unity instanced the particle system meshes automatically (is that correct?).

I'm a 3D modeler learning to code, therefore my expertise is limited.

Specs 2300 faces, 1 texture 1024x1024.png for coral and fish

Screenshot of scene

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    \$\begingroup\$ Did you try profiling your project to find out where the bottleneck really is? Perhaps the model is fine and the reason for the bad performance actually lies somewhere completely different. \$\endgroup\$
    – Philipp
    Jun 15 at 15:21
  • \$\begingroup\$ Thanks Phillip, that helps, I'll check at it. do you know some decent beginner tutorials? Never used profiler - but I guess i'm about to learn them :P \$\endgroup\$
    – StackBuddy
    Jun 15 at 16:01

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