My goal is to create a game that is sort of a combination between Dungeons & Dragons and Pokémon GO.
The main goal of the game will be to have the players move through my city, in real life, and complete quests at several locations, making their characters stronger by interacting with other people in different places in the real world.
Like in D&D, players will create characters with a backstory. They can then create a party or venture out by themselves. Character creation will happen at the guild house, a local games story, where a GM will be present. The GM will then sent the players out on quests to other locations, another GM will be at each location to assist the players and make sure everything happens in an ethical manner.
An example quest would be to slay a dragon somewhere in the city. That dragon could be located at a nearby bar, where another GM would be ready to make the players fight the dragon. Obviously I'd get permission from the bar owner first.
Another important aspect of the game is to have several guild houses at different locations in the city, these guilds would oppose and fight each other for ... something ... Maybe eventually with the goal to open my own bar as a guild house.
What I'm struggling with most at the moment is finding a good reason to sent players out into the city to different locations.
In Pokémon GO it makes sense, you walk around trying to find Pokémon on your phone.
But for this there seems to be no real reason to send the players out. Why not just have the 2nd GM at the next table to fight the dragon instead?
So I'm looking for a good reason to have the players move throughout the city.
I want this because it's what I loved about Pokémon GO, going to different locations and interacting and meeting different people. It just doesn't really make much sense with my concept so far. Sure I could just say that's the way it is, but I'd rather find a strong motivation for it.
Maybe it could be as simple as having to pick up a physical item, even if just a piece of paper, at the location and bring it back?
Eventually I would like to create a complete digital platform for this, that can automatically assign/complete quests at different locations. For now I'm going to use GMs at different locations.
Obviously it's going to take some time to build up this concept, recruit players and GM's, ...
Would love to hear some thoughts and ideas.