I have a SpriteRenderer that should represent a never-ending tile floor. The idea is that we have a factory floor in an idle game that can grow forever.
I got two components:
- Top part consisting of a wall, and a floor part that remains fixed and should connect to the endless floor.
- An endless floor that should tile from the bottom and only downwards.
Roughly where the brighter floor patch begins, this is where the endless floor starts, the problem is that when I set the Sprite to "Tiled" & "Continuos" the tiling actually extends at the top instead of at the bottom and causes this visual annoyance where some of the tiles look cut-off:
I set the Sprite's pivot to be Top-Center, when it was the default center it was even worse as the tiling would go both ways.
Any idea how to resolve this so the top part of the endless floor remains fixed and only the bottom part is being extended & tiled?