3
\$\begingroup\$

What are some of your favorite papers and publications that closely relate to game programming? I'm particularly looking for examples that are well-written and illustrated, and/or have had a profound influence on the industry. (Here's one example: in this GDC talk, Bungie's David Aldridge mentions that a paper called "The TRIBES Engine Networking Model" was the starting point for Halo's network code.)

\$\endgroup\$
3
  • \$\begingroup\$ While an interesting question, it's unfortunately not one suited to this site, see the faq \$\endgroup\$ Commented Nov 23, 2011 at 9:00
  • \$\begingroup\$ Community wiki? I don't think it would be a bad thing to put forth a collection of good writings on game programming. \$\endgroup\$ Commented Nov 23, 2011 at 15:45
  • 1
    \$\begingroup\$ The problem is that there's no specific question to solve. This isn't a forum, and just asking for a list of good reading material doesn't help the site fulfill its goals. "You should only ask practical, answerable questions based on actual problems that you face. Chatty, open-ended questions diminish the usefulness of our site and push other questions off the front page." \$\endgroup\$
    – Tetrad
    Commented Nov 23, 2011 at 17:20

1 Answer 1

5
\$\begingroup\$

Game programming gems 1-8. A compilation of technical papers and various methods used in game programming. Tried to give one answer since it's so open ended

\$\endgroup\$

Not the answer you're looking for? Browse other questions tagged .