I've been trying to use a HDRP Lit Shader material to create an intense lighting effect in a dark environment.
I'm using a texture as an emission mask which is simply a 16x16 black png split into quadrants by blue borders.
When the emission intensity is greater than 1, the emission becomes more purple than blue.
This is how I've configured the material
I'm brand new to HDRP so if anyone could shed some light into this then that would be appreciated. When I was using the unity default renderer with 2 overlapping materials it was looking fine but I was looking into doing this with shader graphs so thought it might be worth upgrading to HDRP while I was at it