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I saw some posts about the projection used by Clash of Clans, but it doens't make sense for me.

I am trying make a game like Clash of Clans (in Unity with an isometric tilemap).

I tried use both isometric and dimetric projections, and with both of them the tiles lose quality when zoomed in:

Single tile

Tile zoomed in

I don't have any idea what to do, because I don't want the resolution be bad.

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    \$\begingroup\$ Maybe improve assets quality, limit lens zoom and use lod ? \$\endgroup\$
    – Mangata
    May 24 at 1:40
  • \$\begingroup\$ It's Level_of_detail. To put it simply, it will display different levels of detail (models of different precision, or textures of different resolutions) depending on the viewing distance. \$\endgroup\$
    – Mangata
    May 24 at 10:56
  • \$\begingroup\$ It doesn't 'increase' your texture resolution, but choose a suitable one from several existing resolution assets to display. So you need to provide textures with different precision in advance. Maybe you should set the maximum zoom factor, and then decide the highest texture accuracy based on this factor, and use this as a standard to make assets. \$\endgroup\$
    – Mangata
    May 24 at 11:02
  • \$\begingroup\$ Sir my problem is the oposite, the image be bad when i zoom out, not when i zoom in, the image should be bad If i try see closer not when i see far :/ \$\endgroup\$
    – TenerPVPs
    May 24 at 11:07
  • \$\begingroup\$ Sorry maybe I misread? "and with both of them the tiles lose quality when zoomed in". \$\endgroup\$
    – Mangata
    May 24 at 11:27

1 Answer 1

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Try increasing the the aniso level in texture settings. Also check your graphics quality settings as it might have Anisotropic texture disabled.

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  • \$\begingroup\$ The screenshot does not look like an anisotropic filtering issue to me. Can you include more detail about why anisotropic filtering would help here? \$\endgroup\$
    – DMGregory
    May 26 at 12:14
  • \$\begingroup\$ okie they said me its because ie increased pixel pear unity a lot \$\endgroup\$
    – TenerPVPs
    May 27 at 11:37

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